But don’t expect that to turn Little Nightmares into an action platformer. “Little Nightmares 2” will introduce new locations and new game mechanics, including combat. There’s an interesting chemistry you get just by shifting focus onto this new character.” Her life is completely out of your hands. The cool dynamic now is you don’t get to control her destiny like you did in the first game. “This is the tale of Mono, but it’s also how his tale intertwines with Six. “You can’t ignore that people are invested in this character,” Mervik said. That meant that for the sequel, they had to find a way to both honor fans’ feelings toward Six while still pushing the story in the direction they wanted. “What we weren’t really prepared for was how iconic Six was going to be and how loved she was going to be with fans.” “Little Nightmares was always about the world and the kids that are taken there and the things they have to survive,” Mervik said. The first game centered around the character of Six, while its sequel introduces a new character named Mono. The things you do to occupy yourself, how you run away and hide from the world.” This game is about escapism in its many different guises. “There was literal hunger, but also the ideas of greed, consumption and success as well. “Hunger was a core theme of the first game,” senior narrative designer Dave Mervik said. Now, Tarsier Studios hopes to take gamers into a new nightmare in “Little Nightmares 2,” which will be released on Feb. It’s been more than three years since gamers were introduced to the world of “Little Nightmares.” The horror platformer became a critical and commercial hit, selling more than two million copies since its release in 2017. Little Nightmares 2 will be released on Feb.
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